Posts Tagged autodesk maya


Finding the Best Maya 3D Modeling and Animation Learning Resources

By Geoff Beatty, Lead Maya Instructor

Just about everyone is familiar with the endless creative possibilities made available by the latest 3D modeling and animation software. Software like Autodesk Maya and 3D Studio Max bring professional quality tools to the independent artist, the hobbyist, and the teenage student with an interest in animation.  Maya 3D modeling and rendering software is used in the game, film, television, web, multimedia, marketing and communication professions, and the need for up to date and efficient 3D modeling and animation Maya training is growing rapidly.

In my experience as a Digital Media Academy instructor and university professor, I have seen more and more students showing up in class with prior experience creating 3D models and animation, 3D modeling training is in high demand.

These 3D artist students are usually self-taught, having picked up whatever lessons they could find from the internet and in books. This is fine to a certain extent. I’m always impressed by how these 3D artist students are constantly seeking 3D modeling answers on their own, not waiting to simply be handed the information but actively searching.

However, in order to really get the most from these learning resources, in fact the best way to really learn the software and become a 3D Artist, is to get some hands-on instruction with a knowledgeable teacher. I experienced this dynamic myself when I was first learning Maya. Prior to this I had worked in Softimage and 3D Studio Max, and I had practically taught myself 3D modeling through manuals and online tutorials. I was certain that I was going to have to do the same with Maya. I was on my way to doing that when the company I worked for hired a Maya professional to come in for a few days and get our team of 3D animators up to speed on how to model, rig, and animate a character.  Even professional 3D modelling artists can benefit from Maya workshops.

I learned more in those two days than I had learned on my own in the past two years. Not only was it personalized instruction, but I had never had someone tying it all together into a well-organized workflow. Things made sense and were directly relevant to the 3D modeling task at hand. Now all the bits and pieces of the online tutorials and book chapters came together like puzzle pieces fitting into their places. And not only was that time productive, my future self-directed learning in Maya was made more valuable because I was able to put it into the solid framework established during that 3D modeling training session.

So, if you would like to become a professional 3D animation artist, and you are beginning the long and rewarding journey of learning 3D software, I would highly recommend you take the time to start out right with some quality instruction of the type that Digital Media Academy offers . This could be a summer pro or teen summer camp course , or perhaps it’s an instructor coming to your workplace to offer specialized training . In any case, not only will the hands-on instruction be of immediate benefit, but it will add value to whatever 3D animation learning resources you pick up afterwards. And there are a lot out there, which is why it’s good to have someone be a guide through it all.

To that end, here are a couple that I highly recommend: Autodesk Area is the official hangout for Autodesk Maya users. It offers a wealth of well-moderated tutorials, plugins, models, and other resources. Creative Crash (formerly know as HighEnd 3D) is another well-established repository for tutorials, models, and the like. It’s also got a great responsive forum community, in case you run into any problems. 

Hope to see you at Digital Media Academy this coming summer for some great Maya 3D modeling training!

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You’ll enjoy these related posts:

Digital Media Academy’s Maya-Certification-Program-An-Amazing-Immersive-Experience!

3D Modeling and Animation Tip – Asymmetry!

The Digital Media Academy Difference – Success Stories!

A Teen’s Summer Camp at Digital Media Academy Review

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Ready to register for summer camp for teens or Maya Certification Program?  Click here for more information and registration:  Digital Media Academy

Written by Albert Frates : DMA Teen Alumnus

Throughout my three summers spent at Digital Media Academy, I have met many new people, that share common goals, and interests.  I have grown more aware of the different aspects of digital media, and have been inspired by both instructors and other students.  However DMA has brought me more than inspiration, and new friends.  It’s brought me a solid footing for my future.

I began at DMA summer 2006 only fourteen years old at the time. I took Maya I with Adam Watkins, knowing very little about Maya, or what could be achieved.  In less than a week Adam had brought the  class out of the unknown, and into what I would call my first true steps of digital media at a professional level.  Opening many new doors I began to pursue other aspects of media, (Film, Animation, TV, Games, Web Design, etc…).  The following school year I worked on many media projects, for my school.  Live event recording such as Graduation, and sporting events was the beginning. Later entered into a student film festival. Using Adobe After effects, and Final Cut Pro for the first time I managed to craft what would be a festival winner.  Knowing this was something to potentially pursue I went back to DMA summer 2007.  Taking classes that both focused on After Effects (Motion Graphics, and Compositing) with Betsy Kopmar, and Hands on Digital Filmmaking with Travis Schlaffman.  (On a side note I recommend both courses).  Sure enough I was right that fall I was had met up with a producer on a school trip in Seattle who was working on live events for DECA (A High school organization for business and marketing students).  After talking to him briefly during a seminar he had invited me to come check out the production backstage.  Getting to sit in on, and at one point help out with the production I was offered an internship at the end of the show for the next conference in spring.  This is where I love to point out that this would not have been possible without Digital Media Academy playing a role in my past.  Because of the tools, and concepts learned at DMA I was fluent working in a professional environment at at the age of sixteen when the challenge of a live production was presented to me I was able to tackle it without any issues.  My point is it’s never to early to start achieving your goals, especially with DMA.

On a last note which is something I kinda blew off at the start of this post.  Friends and connections you make at Digital Media Academy, is possibly one of the best parts of DMA.  The more people anyone knows in life the better off they are, and once again most of the people at DMA will share goals, and interests that you do.
It’s never too early to start, achieving your goals.

By Geoff Beatty, Lead Maya Instructror

There are many things to consider when you create an animated character.  3D modeling and animation are processes which require constant evaluation and decision-making.  That is why it’s sometimes helpful to group the thousands of visual choices available into basic, fundamental principles.  For me, one of the most important of these is the idea of asymmetry.

The dictionary would define asymmetry as an inequality between two parts, and in the world of mathematics, this is usually undesirable.  In the context of design (and in 3D modeling and animation in particular) asymmetry is vitally important in establishing both believability and interest.

Asymmetry helps to establish believability because our world is naturally assymetrical.  The most basic example is the human face.  Which face below is correct?symmetry_face

Asymmetry helps to establishes interest because variability from one thing to another, in this case left to right, automatically generates more interest.  Which of the two boxes below is more “interesting?”symmetry_kanji

Now, how does this translate into the context of 3D modeling and animation?  How do we achieve asymmetry in Maya?  There are some simple ways to do this.

First, a common approach to modeling characters is to work on one half and then mirror the geometry to the other side.  This is a smart way to work, as it resembles the rough symmetry of most characters and simultaneously cuts the work in half.  However, this leaves us with a completely symmetrical model when we want something more believable.  It looks, for lack of a better word, “computer-ish.”  We can avoid this by simply altering certain elements of one side of the model through scaling or sculpting or using lattice deformers, as in the image below.

symmetry_modelThis is fine for modeling, but how do we incorporate asymmetry into animation?  There are essentially two ways of doing this.  One is while posing the model.  Consider which of these two poses is more dynamic, more readable, more believable:

symmetry_poseFinally, the during animation, motion curves representing opposite sides of the body can be offset to provide a sort of temporal asymmetry.  This creates a pleasant overlap and flexibility to a characters action, an important step in creating a believable sense of weight.

Asymmetry, in short, is a vital step in creating a believable character.  Its presence is a clear indicator of a thoughtful designer, modeler and animator.

By Geoff Beatty, Lead Maya Instructor – DMA @ UPENN

One of the most rewarding parts of teaching is opening doors for my students.  At the beginning of each class, I literally unlock the door to the computer lab, turn the lights on, and lead my students in.  But in a more meaningful sense, I enjoy being the one (or one of many) who introduces them to a new medium, a new set of tools for creating imagery and telling stories.  The part of that experience that is especially gratifying is seeing my students making connections between their respective backgrounds (e.g. illustration, music, graphic design) and this newfound world of 3D modeling and animation.

Last year, during DMA’s Maya sessions at the University of Pennsylvania campus, I had the wonderful opportunity to teach an amazingly diverse group.  Among that group, there was the middle-aged illustrator from the midwest, learning a new skill.  There was the recent art school graduate with a graphic design degree.  There was the home-schooled high-schooler with an interest in visualization.  And there was the teenage musician and composer with a talent for digital imagery.

Each person brought a unique sensability and focus to their study of Maya.  And I can truly say that by the end, there were just as many unique 3D creations.  The characters, environments, and animations they made each reflected a personal vision.  And this is what I consider the strength of both the software, Maya, and the type of course I was teaching at DMA.  My duty as an instructor was two-fold.  First, I introduced students to the basics of the software.  This included both the explicit features and the implicit workflow, which is the proper process and sequence for using those features.  Secondly, I attempted to build on that foundational and common knowledge by guiding each student to a point where they could begin to use that tool to fulfill a personal interest or vision.

Maya Training Courses

This ends up being the point at which I grow too as a 3D artist and instructor.  DMA courses bring together such a variety of students that it ends up being an antidote to the homogeneity common to most 3D classrooms.  I learn new things every time I interact with my students.  My experience last summer was so gratifying in that respect that I couldn’t turn up the chance to teach again.  I look forward to opening doors, turning on lights, and having my students do the same for me.


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