3D Game Art and Design with
3ds max


Jump into the fascinating world of 3D game design with 3ds max and the Unreal 3 game engine

This immersive course will lead you through the process of designing and creating an original game setting using 3ds Max. You’ll learn practical approaches to level map design, previsualization, 3D conceptualization/modeling and export/import from the asset creation tool (3ds Max) into the Unreal 3 game engine.

During the week you'll delve into high-quality reference selection, creative brainstorming, simple drawing and mapping techniques, modeling and texture mapping. You’ll learn modeling techniques for a wide variety of asset types, such as organic objects, architecture, creature, humans, pickup items and vehicle design. By the end of the week you’ll have a concept piece completed and ready for loading into the game engine.

Click Here to see the full five-day course outline in PDF format.

3D Game Art & Design with 3ds max

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Course Details
Course Details
Skill Level
Introductory
Prerequisites
No experience necessary
When & How Long
Summer 2009 | 5 Day Course | M-F 9am - 5pm
Software Used
3ds max
Unreal 3 Game Engine
Certification/Credit Offered
Stanford Continuing Studies Credit
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DMA Instructors
View 3D, Video Game & Robotics Instructors
Related and Recommended Courses
In addition to being offered as a stand-alone class, this course can also be taken as part of a DMA multi-week series. Please review the complete schedule for the location that you will be attending to see a listing of more advanced and complimentary courses.
Locations & Dates
The University of Texas at Austin
July 6 - 10
University of California, San Diego
July 13 - 17
Harvard University
July 20 - 24
Stanford University
Aug 3 - 7
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