Maya 2010: Introduction
Introductory Maya training with Maya animation experts
Autodesk Maya is the leading 3D package for feature film production, and it is also well-adopted in the game industry. Maya's incredibly comprehensive feature set makes it an attractive choice for a wide range of visualization projects, meeting the needs of illustrators, architects, and product designers. This course is designed to provide new users with a strong foundation in Maya. Self-taught users can also benefit greatly from the course, because formal training is necessary to make the most of this complex application.
In the course, we explore the Maya interface, workflow and production pipeline. Participants gain hands-on experience with all major aspects of 3D production: modeling, materials, lighting, camera, animation, and rendering. This comprehensive overview of the fundamentals opens the door to a whole new world of digital content creation.

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Course Details
| Course Details |
| Skill Level |
| Introductory |
| Prerequisites |
| No experience necessary |
| When & How Long |
| Summer 2010 | 5 Day Course | M-F 9am - 5pm |
| Software Used |
| Maya 2010 |
| Certification/Credit Offered |
DMA - Maya Certification Stanford Continuing Studies Credit
Learn more |
| DMA Instructors |
| View 3D and Video Game Instructors |
| Related and Recommended Courses |
| In addition to being offered as a stand-alone class, this course can also be taken as part of a DMA multi-week series. Please review the complete schedule for the location that you will be attending to see a listing of more advanced and complimentary courses. |
| Locations & Dates |
Harvard University
June 21-25, 2010
Stanford University
June 28-July 2, 2010 | July 12-16, 2010
University of Texas at Austin
July 12-16, 2010
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